Rocks V

Low poly game art (Screenshot/video from Unity).

More practice with workflow Blender->3D Coat->Substance->Unity.

All textures including grass are procedural, generated in Substance Designer & applied in Substance Painter using procedural masks so everything is non-destructive.

Rendered with Unity URP.

Based on concept art by Veronika Greenwood

https://www.artstation.com/artwork/dO0aWJ

Screenshot from Unity

Screenshot from Unity

Video from Unity

Everything generated in Substance Designer, rock texture applied in Substance Painter with various procedural mask generators.

Everything generated in Substance Designer, rock texture applied in Substance Painter with various procedural mask generators.

Wireframe

Wireframe