mGrabrunner: Forever-Prototype (Unity)

This is an ongoing side project I revisit and improve every couple of years. Started back in Unity 5. A 2D physics sci-fi action game, it uses 2D GPU lighting so you can have thousands of (fake) lights with shadows. Levels are randomly generated from prefabs so its never quite the same. The action is frantic but the controls are precise enough for you to survive (using mouse input as direct movement).

All the art & effects are are my own but are very much a work-in-progress, mostly stand-in art!

Concept art I made for it (2017)

Concept art I made for it (2017)