Stylized Materials Testing Grounds

A practice project with a focus utilizing stylized materials made in substance designer & trying out Unity's URP render pipeline.

100% Substance Designer - All textures including foliage were generated in substance designer. The models are all sharing a few trim sheets.

Running in Unity with URP using some nice shaders from Lux as well to do terrain height blending and foliage displacement.

Textures, all procedurally generated in substance designer.

Textures, all procedurally generated in substance designer.

Foliage Atlases generated from substance designer.

Foliage Atlases generated from substance designer.