A gnarly wood generator, makes stylized mid-poly wood shapes - fast! Mesh & Texture Generated 100% in Houdini.
Started as an experiment using PolySlice to generate interesting wood shapes, then became an opportunity to try out COPS in Houdini for texturing. Doing both geometry and texture in Houdini allows the texture to be generated along with the geo, so they match up very well.
The main trick is using PolySlice & Booleans. No volumes or remeshing to slow it down, takes only a few seconds to generate small pieces geo, then a few more seconds for the texture map. Textured using COPs using the same slices (and additional slicing for details like grain lines)
The geometry & textures are all shown exactly how they come from houdini, no clean up or poly reductions (yet).
Made over the last week, I would call this version 0.1 prototoype. More to come!
A video showing some of the parameters and real time speed of the tool