Houdini is too much fun. This is an ongoing work-in-progress, 100% Procedural in Houdini & Substance Designer. Rendered in Blender. I wanted to make a *fast* low-poly stylized town generator, all using a single texture map divided into quads.
Little towns takes only a few seconds to generate final result, biggest one shown took about 1 minute 30 seconds to generate!
I also managed to work out a 1-click import into Blender, which sets everything up ready to render including all props set up as instances.
This is version 1.0, more to come!