zany town generator

Houdini is too much fun. This is an ongoing work-in-progress, 100% Procedural in Houdini & Substance Designer. Rendered in Blender. I wanted to make a *fast* low-poly stylized town generator, all using a single texture map divided into quads.

Little towns takes only a few seconds to generate final result, biggest one shown took about 1 minute 30 seconds to generate!

I also managed to work out a 1-click import into Blender, which sets everything up ready to render including all props set up as instances.

This is version 1.0, more to come!

Towns can be based on any shape, holes will become bodies of water.

Towns can be based on any shape, holes will become bodies of water.

The original idea was to generate  hex-shaped towns that connect at borders.

The original idea was to generate hex-shaped towns that connect at borders.

Clean all quad output mesh suiteable for subdividing, adding bevels or LOD creation

Clean all quad output mesh suiteable for subdividing, adding bevels or LOD creation

How it is in Houdini, using draw curve as input shape (real time speed of generation is actually faster than shown, I am enabling key steps in sequence here)

All-in-one texture map (2048x2048), generated in substance designer.

A quick look at some settings