Procedural Prototype Racing Game - A work in progress made using Houdini & Unity. The entire environment & level setup is generated inside Unity editor, from a single user placed path.
All models are procedurally generated as well (Trees, rocks, cliffs, road decals, ai waypoints, checkpoints, start positions, etc).
Using the Highroad Engine for Unity for the base racing game, with some modifications.
This was a personal learning project to learn more about Houdini Engine inside of Unity. Much of it was learnt from Indie Pixel's procedural race track training course! May continuing to develop this for fun, currently working on a car generator to go with this!