Houracer (Houdini / Unity)

Procedural Prototype Racing Game - A work in progress made using Houdini & Unity. The entire environment & level setup is generated inside Unity editor, from a single user placed path.

All models are procedurally generated as well (Trees, rocks, cliffs, road decals, ai waypoints, checkpoints, start positions, etc).

Using the Highroad Engine for Unity for the base racing game, with some modifications.

This was a personal learning project to learn more about Houdini Engine inside of Unity. Much of it was learnt from Indie Pixel's procedural race track training course! May continuing to develop this for fun, currently working on a car generator to go with this!

Wireframe - Rock Cliff Meshes are procedurally generated from terrain (not prefabs), lower resolution by distance.

Wireframe - Rock Cliff Meshes are procedurally generated from terrain (not prefabs), lower resolution by distance.

The entire environment is based off a single path (Unity Editor)

A quick tree generator, makes LODs as well.

A quick tree generator, makes LODs as well.

Terrain cliffs are generated from terrain, remeshed and displaced by a texture to shape. Cliffs far from the track are lower resolution, cliffs facing away from the track are deleted.

Terrain cliffs are generated from terrain, remeshed and displaced by a texture to shape. Cliffs far from the track are lower resolution, cliffs facing away from the track are deleted.