Diosmallway (Unity 3D URP)

Personal project made for fun & practice.

The stone/brick is baked from a sculpt with a smart material (substance painter). All other materials & foliage are 100% procedural (substance designer). Real time Unity URP, with a few custom shadergraphs for water, splash & ripple effects.

Surprisingly it runs pretty good on my android phone too, without any optimizations!

Unity

Stone material uses a repeating detail map, so stone looks crisp up close, and so the stone can be scaled and the detail will remain the same size.

Stone material uses a repeating detail map, so stone looks crisp up close, and so the stone can be scaled and the detail will remain the same size.

Wireframe / Blender Viewport

Wireframe / Blender Viewport

All the materials are procedural. Generated in substance designer (except the stone, which is Substance Painter, but all procedural smart material).

All the materials are procedural. Generated in substance designer (except the stone, which is Substance Painter, but all procedural smart material).

Example of custom leaf generator. First is shape, then a few angles with thickness/curl added,  colorization and then it scatters them taking the 3d angle into account to not break perspective.

Example of custom leaf generator. First is shape, then a few angles with thickness/curl added, colorization and then it scatters them taking the 3d angle into account to not break perspective.