rockcliffland generator v2 (Houdini)

Procedural stylized world generator, a process I've been working on. These are random snapshots taken along the way. The meshes are low poly suitable for mobile. The meshes use tiled textures & trim sheets colored by vertex colors to give variety. Developed with the idea of creating interesting top-down environments with flowing ground & rock shapes, with a fast iteration time of generation.

A rough process breakdown in Houdini

Wireframe. All the land (rock & ground) is a single mesh, no holes or overlapping geo.

Wireframe. All the land (rock & ground) is a single mesh, no holes or overlapping geo.

Random tests, exploring shapes & colors

Random tests, exploring shapes & colors

Trying out some hexagonal shapes

Trying out some hexagonal shapes

Snapshots of the process the geo goes through in Houdini

Snapshots of the process the geo goes through in Houdini

It's possible to run any mesh shape through it, even text.

It's possible to run any mesh shape through it, even text.

Houdini Node Tree

Houdini Node Tree