Procedural stylized world generator, a process I've been working on.
Testing the "one click" pipeline from Houdini to Blender to Unity. These are a few of the tests making some "top down arena" worlds with a defined river and feature mesh. Using Unity URP and optimized for mobile.
Most shots here are from Unity.
100% procedural and work in progress.
See more examples here: https://www.artstation.com/artwork/PX1NRr