Rocklandcliffgen WIP. Another experiment at generating terrain, feeding 3 variations into houdini to generate a cohesive stylized low poly world.
Using Unity URP and optimized for mobile or low poly applications, designed for a impressionistic top-down type view and fast generation times.
100% procedural and work in progress.
See more examples here:
https://www.artstation.com/artwork/PX1NRr
https://www.artstation.com/artwork/495eQq
Created shapes by making a triangle, beveling corners, instant meshes quads, grouping by distance to corners and separating as base that feeds into 3 of my rockcliffgen HDAs (Houdini).