rocklandcliffgen 3-way land (Houdini / Unity)

Rocklandcliffgen WIP. Another experiment at generating terrain, feeding 3 variations into houdini to generate a cohesive stylized low poly world.

Using Unity URP and optimized for mobile or low poly applications, designed for a impressionistic top-down type view and fast generation times.

100% procedural and work in progress.

See more examples here:
https://www.artstation.com/artwork/PX1NRr
https://www.artstation.com/artwork/495eQq

Low poly "fast preview mode" from houdini, allows you to tweak the colors and get fast updates.

Low poly "fast preview mode" from houdini, allows you to tweak the colors and get fast updates.

Created shapes by making a triangle, beveling corners, instant meshes quads, grouping by distance to corners and separating as base that feeds into 3 of my rockcliffgen HDAs (Houdini).

Some other tests of integrating input geometry building terrain around it to fit.

Some other tests of integrating input geometry building terrain around it to fit.