2 COPs - Brick & Ground Materials (Houdini / UE)

R&D with the new Copernicus in Houdini 20.5 to generate assets & material combined.

COP 1. Brick walls: Bricks that "wrap-around" the edges, creating a seamless look & feel.
COP 2. Road & Sidewalk: Tile-based ground tiles are generated as a single texture.

I also created a quick export pipeline to Unreal Engine.

Generated with just 2 COP Networks in Houdini. (Unreal Engine)

Generated with just 2 COP Networks in Houdini. (Unreal Engine)

Bricks wrap-around the edges, for a 3D seamless look.

Bricks wrap-around the edges, for a 3D seamless look.

Houdini View of Road & Sidewalk Tile Generator

Houdini View of Road & Sidewalk Tile Generator

Color Maps

Color Maps

Road & Sidewalk COP Network

Road & Sidewalk COP Network

Brick Walls COP Network: it's huge! Wanted to try and push the limits of Copernicus to see how it works as a Substance Designer replacement. Surely can be reduced and refactored.

Brick Walls COP Network: it's huge! Wanted to try and push the limits of Copernicus to see how it works as a Substance Designer replacement. Surely can be reduced and refactored.