manhdist-sci-fi (Houdini / Unity)

Experimental level generation method, using manhatten distance shapes and building up and layering them into these sci-fi structures. Generates fast (a few seconds for medium size structures), and I setup a 1-click export process to Unity including generating quality Lightmap UVs.

Quick video capture

Houdini View

Houdini View

Some random layouts in Houdini, takes just a few seconds to generate these.

Some random layouts in Houdini, takes just a few seconds to generate these.

Low Poly (Wireframe), Trim-sheet Based UV mapping

Low Poly (Wireframe), Trim-sheet Based UV mapping

Single Material Trim Sheet used for the majority of the structure (Substance Designer)

Single Material Trim Sheet used for the majority of the structure (Substance Designer)