A "mid-poly" game asset. (45k triangles)
I wanted to try a realistic mid-poly hard-surface model using Blender & Substance Painter (first time using this combination). I decided to go for a mid-poly model to not spend time baking and focus on texturing and a clean mesh using bevel modifiers & weighted normals (using Hard Ops and BoxCutter for Blender makes this approach really fun!)
All views shown are from the Blender viewport (Evee).
Based on the pay phones seen around Thailand, I think they look pretty interesting!